Kinematics Simulator

projectile motion — click the canvas to set angle, or use the sliders

click canvas to set launch angle  |  space = launch/pause
Time
0.00s
Horizontal Δx
0.0m
Vertical Δy
0.0m
Speed
0.0m/s
Peak Height
30 m/s
45°
0 m
9.8 m/s²
1.0×
💡 Did you know? At 45° the range is maximised on flat ground.
Horizontal: x = v₀·cos(θ)·t
Vertical: y = y₀ + v₀·sin(θ)·t − ½g·t²
vₓ = v₀·cos(θ) (constant, no drag)
vᵧ = v₀·sin(θ) − g·t
Max height: H = y₀ + v₀²·sin²(θ) / 2g
Range: R = v₀²·sin(2θ) / g (y₀=0, no drag)